MASIGNCLEAN101

Free Download Solar System Design Software Updated FREE

Free Download Solar System Design Software

This all started when an acquaintance of mine mentioned that she was having trouble in her programming course where she was writing an OpenGL Solar system... it was wire frame, and seemed very strange to me. Information technology had half dozen planets, appeared to be a double star, and just dislocated me as to what it was supposed to be doing. (maybe because it wasn't doing what she wanted...)

And so I said... "That sounds like a absurd matter, I'd like to finish information technology off." A few weeks passed, and I said to myself "there ought to be something like this already"... merely I establish little that seemed like what I wanted... I did find OpenUniverse.org and information technology was good... Very expert... But I couldn't figure out how to get it to render what I wanted, and the screen saver edition seemed buggy... And so I had this wireframe code, a little real data, afterwards fooling with it for a week, I was able to come up up with a reasonably satisfactory simulation with solid spheres.

So I thought... "It would be cool if I could become texture mapping to work..." I already had the texture maps from OpenUniverse. Getting that to work proved to be much tougher... I couldn't effigy information technology out with documentation on the internet... I looked at the OpenUniverse source, and information technology was merely too much to be able to figure annihilation out from, so I kept looking on the Internet until I found the website of Richard Due south. Wright, Jr. He had written a book titled OpenGL SuperBible... I looked at what he had online, and it was EXACTLY what I idea I needed, In fact I was so impressed, I bought the volume inside 24 hours of finding his website. A chip more than work, and I got the texture maps working... then I fabricated it into a screen saver.

earth At present information technology was quite obvious to me that Bodily SIZE wouldn't be a very proficient view of the whole of the Solar Arrangement... all you would see it tiny dots... so I put a lot of endeavour trying to effigy out how to size the planets and their orbits. At one point information technology occurred to me that you lot might might not share my choise, and then I came upwardly with a sliding algorithm, and made information technology user selectable... Now it has a "Settings" panel. Then one setting later another moved from beingness hard coded to the Settings panel, and so that y'all tin make up one's mind how you like it.

Early on, a fellow with a site called Top3DScreenSavers.com sent a annotation that he'd awarded 3d-SolarSystem with 5 Stars. Since and then a lot of great 3D applications and Screen Savers have been made. Simply it was nice being named 5 stars at that time.

This software is a "Visualization Toy", it is based on as much existent information and real mathematics equally I can get my hands on and empathise, but it does allow you to misconstrue the facts so that it can be a useful visualization tool. If y'all desire a similar product without distortions, visit http://www.openuniverse.org It'south a very good parcel, with a unlike purpose... it has now been superceded by Celestia which is a almost excellent package indeed! Also of involvement may be J-Rail 3D

Get more, newer, or higher resolution maps at: http://maps.jpl.nasa.gov/ ...Or click on the download push to get a large variety of planetary images.

The addition of the stars and asteroids helped to improve the sense of dimension. The star database contains 118 thousand stars from the Hipparcos star catalog. The asteroid database contains the six thousand largest asteroids listed by Edward Bowell of Lowell University, each with it'south correct size and orbit computed. Comets take been added, but there are still a few issues rendering the comets.

If you take a request, suggestion or data that would meliorate the simulation, drop me a note at webmaster@3dsolarsystem.com.

This is a public distribution delight feel free to distribute this equally widely as possible... Bustle while information technology'southward even so complimentary!

All the images of celestial bodies on this page were rendered past 3DSolarSystem except where noted.

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A few notes on Control Panel settings

Photographic camera

R Zoom on Planets

If selected, the photographic camera volition focus on private planets… otherwise, the Sun volition continuously exist the focus of the camera.

V Random

Will cause the camera to focus on the planets in a random social club. (Only applies if Zoom on Planets is selected)

V seQuential

Will cause the camera to focus on the planets in order from the dominicus… i.e.: Sol, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune and finally Pluto, before it returns to Sol and repeats the club. (Only applies if Zoom on Planets is selected)

V Specific

Will maintain the photographic camera focus on the specific planet listed in the DropDownBox. (Only applies if Zoom on Planets is selected)

Planet choice DropDown

Selects the planet that will have the camera's focus. (Only applies if Specific is selected)

QuickAdvance vs SlowAdvance

Selects the speed that the photographic camera approaches the bodies.

Fast Orbit vs Tiresome Orbit

Selects the speed that the photographic camera rotates effectually the focus. This rotation is contained of the orbits of the planets, but tin create the illusion that the planets are orbiting faster than they actually are. A setting of Fast Orbit could crusade dizziness.

Near Periapsis vs Far Periapsis

The Periapsis of the Camera'southward orbit is the indicate at which it approaches nearest to the body (sun or planet). A setting toward the Near Periapsis will go very shut to the planet. (the Periapsis, tin can not be set farther than the Apoapsis)

Near Apoapsis vs Far Apoapsis

The Apoapsis of the Camera'southward orbit is the bespeak at which information technology is furthest from the torso (sun or planet). A setting toward the Far Apoapsis ill go very far from the planet, to view the whole solar organization, when the camera has fully retreated. (the Apoapsis, can not exist ready nearer than the Periapsis)

Control Panel Planet Planets

R Bear witness Legend

This choice volition display a Legend showing data about the body in focus.

Font Size DropDown

This controls the Font size of the Legend (if it is enabled by the Prove Legend option)

Pocket-size Bodies vs Large Bodies

Sets the size of the planetary bodies, Modest Bodies renders the planets at the minor sizes that most accurately represents their true sizes. Large Bodies tin exist selected to magnify the size of each planet, and render more particular.

Normal Ratio vs Log Ratio

Controls the relative size of each planetary torso to the others, at Normal Ratio, the relative sizes will exist acurate, at LogRatio, the sizes of the planets volition be closer to the each other, but the largest will still be larger than the smallest.

Fast Rotation vs Normal

This control affects the speed at which the planets rotate around their own axis. If Planet Normal Rotation Speed and Orbit Speed Normal are both set, then the rotation and orbits will be correct relative to each other.

Octahedron vs Sphere

This command is primarily to bear on the speed that the video card can draw the planets. A choice near Octahedron volition render the planets with very few sides, while a option virtually Sphere will return the planets with very many sizes. This selection provides a way to trade off computer operation versus visual clarity.

R Draw Thousandinor Rings

If this control is selected, a the rings of Jupiter, Neptune and Uranus will be rendered.

Orbits Control Panel Orbit

Actual Size vs Distort Orbits

Bodily Size attempts to show the orbits at their correct relative sizes. Distort Orbits shows the orbits as if they were all every bit spaced. Note: As the Planetary body size increases, the Orbits are distorted in order to accommodate the size of the Planet, so that if the Planet sizes are not set to Small Bodies, then some distortion will always occur regardless of this setting.

Fast vs Normal

Controls the speed at which the planets travel effectually the sun. If Planet Normal Rotation Speed and Orbit Speed Normal are both set, then the rotation and orbit speeds will exist correct relative to each other.

Dim vs Vivid

Controls how brilliant the Angelic Grid, Orbital lines and Clock Hands are drawn.

Normal vs Eccentric

At normal, the orbits volition exist well-nigh perfect circles as they are in reality… the slider tin be set toward Eccentric to exaggerate the Eccentricity of the orbits. The Eccentricity will also exaggerate the speed of travel along the orbit, with the planets traveling faster at their closest approach to the Sun. This can result in the more than eccentric orbits crossing orbits that they do not actually cross.

R Clock Hands

Draws lines from the sun to each planet… may be helpful when Pocket-sized Bodies is selected.

Rendering Control Panel Rendering

R Wireframe

If this control is selected, a wireframe will be rendered around the planet, if the computer is tiresome, this setting can be chosen instead of Sold. Wireframes also include axis, so that the rotations of a body can most clearly exist observed. (wireframes are rendered slightly larger than the planet, in case both solids and wireframe are rendered)

R Solid

If this control is selected, a the planetary bodies will be rendered as lighted solid objects, if the reckoner is deadening, this setting may non be desireable.

R Texture Maps

If this control is selected, a map of each planet (commonly chosen a texture map) will exist rendered on the solid bodies. This will produce the most desired furnishings. (Just applies if Solid is selected)

In Dir: [Text Box]

The directory specified in this text box specifies the directory where the programme will attempt to discover the texture maps, commonly this is prepare to C:\windows\3dsolar\bmp but can be set to whatever directory. (the programme can only use BMP format images, you may provide your own images or use the images provided with the program.)

Miscellaneous Control Panel Miscellaneous

Number of Asteroids

This controls the number of Asteroids drawn. A setting toward Many Asteroids will draw the 6000 largest asteroids. When the program begins, it will non have calculated the orbits of the asteroids, asteroids are added to the rendering every bit their orbits are calculated. The platonic setting for this control will depend both on individual preference, and reckoner performance.

Number of Stars

Controls the number of stars rendered by the program. A setting toward Many Stars volition describe the complete database of 118,000 stars. The platonic setting for this control will depend both on private preference, and reckoner performance.

Celestial Grid

Shows the Celestial Lattitude and Longitudes.

FreezeFrame vs Full Motility (but for Screen Saver)

Freeze Frame will hold each image for a total second. Full Movement, volition attempt to display 60 frames per 2nd (actual performance will depend on the individual computer). Smooth animation will be achieved between 15 and 30 frames per 2nd. The bottom left corner displays the frame charge per unit in Frames Per Second.

Control Panel - About Nigh

Aid

Opens a list of settings and commands.

Notes

The most accurate display can be achieved by setting: Planets: Small Bodies, Normal Ratio, Normal Rotation; Orbits: Actual Size, Normal, Eccentricity Normal. Still this display is mostly not helpful for visualizing the Solar System. The most entertaining display is not the most accurate.

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Source: http://www.3dsolarsystem.com/

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